Alfredo Bellani

A chronological representation of my portfolio, spanning from the current day to my earliest works.

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2025

2024

April

  • ๐ŸŽ“๐Ÿฅฝ Virtual Data Lab is an innovative platform developed as part of a master's thesis project. It enables immersive data visualization in virtual reality, offering a unique way to explore and analyze complex datasets. With Virtual Data Lab, users can interactively visualize data in a virtual environment, unlocking new insights and facilitating deeper understanding of the information presented.

February

  • ๐ŸŽฎ Uploaded a new gameplay showcase for my released game SCP: Nemesi . The video was made with the intention of building anticipation for its early access release on Steam in October 2023.

2023

September

  • ๐ŸŽฎ Uploaded a new gameplay showcase for my released game SCP: Nemesi . The video was made with the intention of building anticipation for its early access release on Steam in October 2023.

August

  • ๐ŸŽฎ Uploaded a gameplay showcase for my released game SCP: Nemesi . The video was made with the intention of building anticipation for its early access release on Steam in October 2023.

June


April

  • ๐ŸŽฎ Uploaded a gameplay showcase for my released game SCP: Nemesi . The video was made to pitch the game to some publishers, highlighting its core gameplay when playing as an SCP as well as a human.

2022

October

  • ๐Ÿ“„ Started working on this portfolio!

September

  • ๐ŸŽฎ Remade the 3D Model for SCP-173, used in my game SCP: Nemesi
  • ๐ŸŽฎ Damiano David, frontman of the rock band Mรฅneskin, 3D Model created using Character Creator 3. This model is still a work in progress, especially the hairs still need some polishing

August

  • ๐ŸŽฎ SCP: Nemesi backend server development started. Tech stack used: JavaScript, NodeJS, Mongoose, ExpressJS, MongoDB. Hosted for free on the cloud using Vercel and MongoDB Atlas
  • ๐ŸŽฎ New map for my game SCP: Nemesi . It's set in traditional japanese village, and features 4 characters: a farmer, a blacksmith, a fisherman and a samurai. I made the characters using Character Creator 3, and sketched the clothing using ZBrush. These are not final and still need some work

April

  • ๐ŸŽฎ New clothing creation pipeline for my game SCP: Nemesi , involving Marvelous Designer
  • ๐ŸŽฎ Replaced the old characters for my game SCP: Nemesi with new ones I made using Character Creator 3. Clothes created using Marvelous Designer

February

  • ๐ŸŽฎ Completed the first map for my game SCP: Nemesi that will be available in the final game. This map is set in a 1960s-1970s police station, inpired by Resident Evil 2. It features 4 roles as of now: a detective, a janitor, a convicted and a reporter

2021

December

  • ๐ŸŽฎ Improved the texture of my SCP-173 Model
  • ๐ŸŽฎ Final layout for the test map / facility of my game SCP: Nemesi
  • ๐ŸŽฎ Imported SCP-106 (The Old Guy) and SCP-049 (The Plague Doctor) 3D models in my game SCP: Nemesi . They were modelled in ZBrush, textured in Substance Painter and rigged using Mixamo

October

  • ๐ŸŽฎ QuestDropper Demo 0.1 , SteamVR game inspired by Minecraft Dropper. Dropper maps in Minecraft are all about falling down a level while avoiding blocks, in an attempt to reach the bottom without dying

January

  • ๐Ÿ’ป model-viewer.js and AR.js integration inside Angular, just a simple test for MUNI

2020

June

  • ๐Ÿ’ป Development of MUNI new frontend, made in Angular, started
  • ๐Ÿ’ป CLiGL development completed and uploaded to a private git repo

2019

November

  • ๐Ÿ’ป CLiGL development started (Bachelor Thesis Projects). CLiGL is a tool made in Java to draw graphs using the provided cli (command line interface). The user was also able to view the graph in real time and export it in various graphic formats, such as PNG and SVG, and other text formats for third party graphs editing software

2018

September

  • ๐Ÿ’ป Developed JDoom, a simple Java remake of the original Doom, as a project for an University exam

August

  • ๐ŸŽฎ SCP: Nemesi development started. It's a multiplayer horror game based on the SCP lore , made with Unreal Engine 4. I used ZBrush to make the various 3D models
  • ๐ŸŽฎ ProjectNemesis development halted
  • ๐ŸŽต Uploaded a new track available here on my YouTube channel. This track was part of a Metapop competition called Latroit Remix Essentials: Vol 1. A sample pack was given by Grammy Award โ„ข winning remixer Latroit, free of charge to be remixed

March

February

  • ๐ŸŽต Released my first single, Rendezvous , on Spotify, under a different artist name and an offical record label: Nuit Blanche . This instrumental track was the result of a Reddit monthly challenge called Fictitious genre competition . The winner of the previous challenge would come up with an imaginary genre, based on some characteristics and features. Synthetic Cinema-Gaze was a blend of electronic film score and shoegaze music. This track was inspide by Hans Zimmer - Time and Rezzett. A making of is available here

2017

December

November

August

July

  • ๐ŸŽต Released my first album on Spotify, 5 Week Challenge , self-published. This album was inspired by a challenge by the same name: for 5 weeks, each day would be spent to make a track from start to finish. This album is a colletion of the resulting tracks

March

  • ๐ŸŽฎ Released a private demo of Rainforest , a survival game made with Unreal Engine 4. This project has later been cancelled and this is the most up-to-date version. It features the main map of the game: a tropical rainforest. I'm planning to resume the development of this game some time in the future, maybe as a VR game with new graphics and mechanics

2016

August

  • ๐ŸŽฎ ProjectNemesis development started. Multiplayer horror game made with Unreal Engine 4. This project would eventually be the foundation of another game, SCP: Nemesi , almost like a spiritual successor

2015

October

May

  • ๐ŸŽต Opened a YouTube channel where I used to post my music, made using FL Studio. I would also livestream from time to time, witch are archived there for the time being

2014

March

  • ๐ŸŽฎ Developed a small POC for a top down 2D dungeon crawler / sandbox game inspired by Minecraft, called The Ender Pearl. I decided to make it using VBA for Excel, as i was studying it for my school homework at the time

2013

December

  • ๐ŸŽฎ Remade a game called Retro City Rampage in Excel using VBA, because why not. This was just a little experiment I did in my free time, and not a complete recreation
  • ๐ŸŽฎ Developed a Windows Phone game called Dungeon Fate. It was a top-down 2D dungeon crawler game, inspired by the original Zelda game and Minecraft. The game plays in a 3x3 grid, with each cell occupied by an entity (the player or an enemy), or an item (gold, potions, weapon, etc...). Each turn, the player would move to an adjacent cell, excecute an action (attack, pick up the item, and so on), then the AI would move. The game ended when the player's health reached zero.

November

  • ๐ŸŽฎ Developed a small POC for a Real Time Strategy (RTS) game inspired by Age of Empire and Banished, called EmpireCraft. I decided to make it using VBA for Excel, as i was studying it for school homework at the time

August

  • ๐ŸŽฎ Developed a small Windows Phone app to add folders to the home screen, as this functionality was not available yet

July

  • ๐ŸŽฎ Remade a game called Plague Inc. for Windows Phone. Plague Inc. is a real-time strategy simulation video game, developed and published by Ndemic Creations. The player creates and evolves a pathogen to annihilate the human population with a deadly pandemic. At that time the game wasn't available for Windows Phone, and I decided to port it as I was also studying C# and WPF at that time. I abandoned this project after some time due to the lack of time

June

  • ๐ŸŽฎ Remade a game called Don't Starve for Windows Phone. Don't Starve is a survival / action-adventure 2D game video game developed by Klei Entertainment. Much like Plague Inc., at that time the game wasn't available for Windows Phone, and I decided to port it as I was also studying C# and WPF at that time. I abandoned this project after some time due to the lack of time

April

  • ๐ŸŽฎ Remade a game called The sandbox in Excel using VBA, because why not. In this 2D game, you play as God, mixing various elements and items to create your own world. The original game also featured a campaign. This was just a little experiment I did in my free time, and not a complete recreation. It features some materials and items from the original game, witch can be combined for different effects. I worked on this for a little over two months

2011

October

  • ๐ŸŽฎ Developed a PSP homebrew game called Lights and Shadow. It was a top-down 2D RPG game inspired by the old Zelda games and by The Elder Scrolls V: Skyrim. The game was coded in Lua and run inside Lua Player, a lua script player for the Sony PSP. The games used a custom game engine written by me. Because at the time I didn't have access to a PC to develop the game, all the coding, graphics and sound effects were made directly using the PSP, thanks to various homebrewes.

Virtual Data Lab

April 2024


Virtual Data Lab is an innovative platform developed as part of a master's thesis project. It enables immersive data visualization in virtual reality, offering a unique way to explore and analyze complex datasets. With Virtual Data Lab, users can interactively visualize data in a virtual environment, unlocking new insights and facilitating deeper understanding of the information presented.

  • Unreal Engine 4
  • Blender
  • SteamVR
  • OpenXR
  • Docker
  • Python
  • Node.js

SCP: Nemesi

August 2018 (Ongoing)


๐ŸŽฎ SCP: Nemesi is a multiplayer survival horror game developed in Unreal Engine 4, drawing inspiration from the renowned SCP (Secure, Contain, Protect) lore. In the game, players have the option to embody an SCP entity or join forces as a group of humans. The immersive maps are intricately designed, mirroring real-life locations across the globe and spanning various historical eras. Human roles are tailored to each location, assigning them unique branching tasks.

  • Unreal Engine 4
  • Zbrush 2021
  • Blender
  • Substance Painter
  • Character Creator 3
  • Marvelous Designer 11